
Blox Fruits Update 29 Guide 2026: Control Rework, Dungeons & Everything New
Update 29 marks one of the biggest content drops in Blox Fruits history, launching in late 2025 and continuing to shape the game through early 2026. This comprehensive guide covers everything you need to know about the major changes, new systems, and what they mean for trading values.
What's New in Update 29
Update 29 introduced sweeping changes across multiple game systems:
- Control Fruit Complete Rework - Transformed from a meme-tier fruit to A-tier powerhouse
- Dungeon Mode - New wave-based PvE content with exclusive rewards
- PvP Arena - Dedicated competitive combat with matchmaking
- Trinkets System - New RPG-style gear for stat bonuses
- Visual Overhauls - Nearly every fruit received HD model redesigns
- Mobile Improvements - Major quality-of-life updates for mobile players
Trading Impact: Control fruit value jumped from 3.2M to 9M+ following the rework. Early investors saw 180%+ returns in just weeks.
Control Fruit Rework: Complete Guide
The Control fruit transformation is the headline feature of Update 29. Previously considered one of the worst Mythical fruits (trading below 4M despite Mythical rarity), Control is now a legitimate A-tier contender.
What Changed
| Aspect | Before Rework | After Rework | |--------|---------------|--------------| | In-game Price | 3.2M Beli | 9M Beli | | Trade Value | ~4M-8M | ~140M-160M | | PvP Rating | 3/10 | 8/10 | | PvE Rating | 4/10 | 7/10 | | Demand | 2/10 | 7/10 |
New Abilities Overview
Control's reworked moveset focuses on utility and crowd control:
- Z Move - Gravity Pull: Draws enemies toward you (excellent for combos)
- X Move - Object Barrage: Throws environmental objects with improved tracking
- C Move - Precision Strike: Single-target high-damage ability
- V Move - Area Suppression: Large AOE control field that slows enemies
PvP Build Recommendations
Stat Allocation for Control Main:
- Melee: 800-1000
- Defense: 400-500
- Fruit: 1500-1800
- Sword: 0
- Gun: 0
Pro Tip
Combo Tip: Z (pull) → X (barrage) → C (strike) → V (suppress) → Repeat. The pull ability makes Control excellent for initiating fights and catching runners.
Trading Value Analysis
Control's value trajectory shows classic rework patterns:
- Pre-rework (Nov 2025): 4M-8M physical, ~140M permanent
- Week 1 post-rework: 80M-100M (hype peak)
- Current (Jan 2026): 140M-160M (stabilizing)
- Forecast: Expected to settle at 120M-150M by Q2 2026
Trading Strategy: If you held Control through the rework, consider taking profits now. If buying, wait for the stabilization phase in February-March 2026.
New Dungeon Mode
Dungeon Mode is a wave-based PvE system designed for both solo and group play.
How It Works
- Entry: Access via Dungeon Portal NPCs in all three Seas
- Format: Survive increasingly difficult enemy waves
- Scaling: Enemies scale to your level (no grinding low-level dungeons)
- Party Size: 1-4 players per run
- Rewards: Trinkets, fragments, physical fruits, and exclusive cosmetics
Dungeon Levels
| Difficulty | Wave Count | Minimum Level | Best Rewards | |------------|------------|---------------|--------------| | Normal | 10 waves | 500 | Common Trinkets | | Hard | 15 waves | 1000 | Rare Trinkets | | Nightmare | 20 waves | 1800 | Epic/Legendary Trinkets | | Inferno | 25 waves | 2400 | Mythical Trinkets |
Dungeon Meta
Best fruits for Dungeons:
- Buddha - Tanky, great for wave clears
- Leopard - Fast clears with AOE
- Dough (Awakened) - Crowd control and damage
- Gas - DOT stacking melts bosses
Best team composition:
- 1 Tank (Buddha/T-Rex)
- 2 DPS (Leopard/Dough)
- 1 Support (Phoenix for healing)
Trinkets System
Trinkets are new equippable RPG-style accessories that provide stat bonuses.
Trinket Stats
| Stat Type | Effect | Max Bonus | |-----------|--------|-----------| | Damage | +% all damage | +15% | | Defense | +% damage reduction | +12% | | Energy Regen | +% energy recovery | +20% | | Movement Speed | +% move speed | +10% | | Cooldown | -% ability cooldown | -8% |
How to Get Trinkets
- Dungeon Rewards - Primary source, scales with difficulty
- Boss Drops - Low chance from Sea 3 bosses
- Trading - Trinkets CAN be traded (new market!)
Trinket Trading Values (Early Estimates)
| Rarity | Physical Value | Notes | |--------|----------------|-------| | Common | 100K-500K | Not worth trading | | Rare | 1M-3M | Entry-level gear | | Epic | 5M-10M | Solid stats | | Legendary | 15M-30M | Competitive builds | | Mythical | 50M-100M+ | Min-max players only |
Market Warning: Trinket values are highly volatile in January 2026. Wait for market stabilization before making large trinket investments.
PvP Arena
The new dedicated PvP Arena provides structured competitive play.
Arena Features
- Ranked Matches: Elo-based matchmaking
- Unranked: Casual 1v1 and 2v2
- Tournaments: Weekly automated tournaments with prizes
- Leaderboards: Global and regional rankings
Arena Rewards
- Ranked Points: Earn from wins, spend on exclusive cosmetics
- Season Rewards: End-of-season titles and accessories
- Tournament Prizes: Top 3 receive physical fruits
Arena Meta (January 2026)
Top 5 Arena Fruits:
- Dough (Awakened) - Still #1 for combo potential
- Venom (Awakened) - Space control dominant
- Control (Reworked) - Rising star with utility
- Dragon - Flight advantage persists
- Kitsune - Transformation burst
Visual Overhauls
Nearly every fruit in the game received HD model redesigns:
- Before: Blocky, low-polygon models (Roblox 2020 style)
- After: High-detail HD renders with improved lighting
- Icons: All fruit icons updated to match new models
This is purely cosmetic but significantly improves the game's visual appeal.
Mobile Improvements
Mobile players received major quality-of-life updates:
- Joystick Responsiveness: Reduced input lag by ~40%
- UI Cleanup: Smaller, cleaner ability buttons
- Combat Feel: More accurate ability activation
- Performance: Improved frame rate stability
What's Coming Next (2026 Roadmap)
Based on developer hints and community speculation:
Confirmed for 2026
- Fourth Sea (Q2-Q3) - New endgame area
- More Fruit Reworks - Dark, Venom, Quake mentioned
- Fruit Fusion System - Combine fruits (Dough + Ice teased)
Speculated
- New Mythical Fruits - Celestial and Oni rumored
- Crew System Overhaul - Better guild features
- Bounty System Rework - More meaningful PvP rewards
FAQ
Q: Should I buy Control now?
A: If you're buying for USE, yes—it's genuinely good now. If buying as investment, wait for price stabilization (February-March 2026).
Q: Are Dungeons worth grinding?
A: Yes for Trinkets and consistent rewards. Nightmare+ difficulty gives best value for time.
Q: What's the best way to get Mythical Trinkets?
A: Inferno difficulty dungeons with a coordinated team. Solo is extremely difficult.
Q: Did Dragon value change with Update 29?
A: Slightly up (+5-10%) due to rework hype, but Dragon was already meta. Not as dramatic as Control's change.
Conclusion
Update 29 represents a major shift in Blox Fruits:
- Control became legitimately valuable (3M → 9M in-game, 8M → 140M+ trade value)
- Dungeons provide new PvE endgame and reward farming
- Trinkets add a new tradeable market layer
- PvP Arena formalizes competitive play
Key Takeaways for Traders:
- Control is currently in price discovery phase—trade carefully
- Trinket market is too volatile for large investments
- Traditional fruits (Dragon, Leopard, Kitsune) remain stable anchors
- Watch for Q2 2026 Fourth Sea announcements
Last Updated: January 31, 2026
Next Major Update: Fourth Sea (Q2-Q3 2026 expected)